And we’re back

At long last, the missing blog is back online… only I’m not sure exactly what to do with it now.

Posted on December 10, 2010 at 5:55 pm by chann · Permalink · Leave a comment
In: Site News

Bane of work and life

Now that I’m back at uni and have a whole lot of extracurriculars on my plate, my attention has drifted from Sims stuff. I did just install High-End Loft Stuff a few days ago and played for around … ten minutes. I’ll get back into it some time, I suppose; I have a couple of interesting mod concepts that are half-done, and one huge one that’s about 1/5 completed, although the upcoming Ambitions EP may throw it for a spin. Read the rest of this post »

So, what DID suck in The Sims 3?

This is just a fun little revisit about a post I made exactly ten months ago: So, what will suck in The Sims 3? Let’s see what was fixed, what’s fixable, and what still sucks.

Realism mods might still be thin on the ground, but for the most part few players have taken an attitude towards the unrealism being detrimental to the game. Personally, I found it was not so much the whimisical style that put me off, but the surprising lack of quality in the writing, and also the lack of attention to detail to constructing a believable, fictional world. The release of World Earth Adventures proved that I, and probably a few other players, are in the minority when it comes to caring about the fact that Sims world != real world.

Non-issue, as TS3 shipped without ads, and it’s highly unlikely that they’ll ever be introduced in the future. I was pretty pleased they used Simlish in-world banners as replacements.

Instead EA is much more focused on advertising their own Sims store in the game, as the addition of Shop Mode last November proves. I guess they just couldn’t strike a good enough advertising deal with anyone, so they resorted to shilling their own stuff.

Yes, think of the bass guitarists. It should have added fuel to the fire when revealed that a lot of missing features are already coded into the game (those images I put up are barely the tip of the iceberg), but most players take this in their stride.

Ha ha. I was only beginning to get whiny about it, and seven months passed before Create-A-World was released.

Yup. And let’s not forget that most of TS3’s reused objects have fewer features than their TS2 counterparts did (e.g. the toddler play table).

On this point I was wrong: there was no lack of custom content. In fact TS3 modding was quite storied. First came the advent of core modding, with the rapid rise & fall of Indie Stone and ongoing development of AwesomeMod; the subsequent boom in scripting mods and TS2 conversions; the release of more mod tools; the patch that broke .packages; the patch that broke Sims3Packs; the patch that broke both; and so on.

Overall? The things I complained about were for the most part alleviated, although the release of TS3 brought many other issues to the fore. Over time, the game will mature with more mini-titles adding more gameplay, objects and features.

More random generators

I’ve posted in the past about my fondness for using random generators while simming. For the moments that your own creativity doesn’t cut it, it’s always fun to defer to a random number and a list of elements; it’s all the better when the power of computing and other people’s work does the work for you!

OK, I’ll get to the point now. I’ve added several more random generators to my links, mainly for my own reference, but there’s probably somebody out there who will find them useful too. Hover over the links for a short description of what you can do with them, but note that not all of the links have descriptions. I’m lazy.

Posted on January 19, 2010 at 12:13 pm by chann · Permalink · Leave a comment
In: Links to Stuff · Tagged with: , , , , ,

Hot Coffee, TS3 style!

Here’s a plug for a mod I whipped up a couple of weeks ago while the weather was incredibly hot and I was bored. I uploaded it to CS3 yesterday, take a look: the Hot Coffee mod. I mean ‘hot coffee’ literally, of course.

Basically, it adds dozens more ‘elements’ to the random drink recipe generator for the coffee/beverage machine. My currently active Sim’s favorite drink is an Iced Filtered Macchiato with Passionfruit Swirl. Mmm.

20100118 003912

Posted on January 18, 2010 at 3:48 pm by chann · Permalink · Leave a comment
In: Gameplay, Stuff I Made · Tagged with: , ,

Happy Boxing Day

If you see my previous post, I posted a too long to read rebuttal to my query about paysites (post before that). Jeff actually did respond to my concerns, which is kind of nice:

Ryan,
Well, first, my reply was more just me being a flip smart-ass than what you would call an official statement of policy. :) My point, I guess, was that if these guys were really doing something wrong or illegal, I guarantee you that EA would not be linking to them, and would probably be going after them. So, your questions are worth trying to get a more official response. I’m off for holiday break now, but after the new year, I’ll ask the Sims folks to help sort this out. –Jeff

Will we get satisfactory answers? Official licensing? Another forum sticky? Nothing? I think a “To Be Continued…” is appropriate here!

In other news, the Error 12/13 problem with my old save unexpectedly disappeared. (I posted on MATY about it; no, I don’t know what the hell I did to make it work again.) So now I’m on the verge of Generation 6 in my “don’t call it a Legacy”. It’s definitely the furthest I’ve ever played in a Sims game. What? I think it’s cool. Pics soon.

Also, Create-A-World. Man, I plan on having some fun with it, but my handmade efforts so far have sucked, and I tried to import a heightmap only to get crazy spikes everywhere. I have another modding project that I want to finish before starting a new custom town though.

Posted on December 26, 2009 at 4:04 pm by chann · Permalink · Leave a comment
In: EA: Charge for Everything, Gameplay, Rights and Wrongs, speculation · Tagged with: , , , ,

Surprise, surprise…

I’m not in the sharpest of moods right now, due to it being the day after Friday, so apologies for rambling incoherence.

Anyway, I got a public response to my pointed letter on paysites! Yay for corporate sincerity.

Jeff Green writes:

Well, the fact that we link to many of these sites ourselves, as you say, gives you the answer to part of your question: These sites aren’t doing anything wrong. Part of why The Sims is so dang popular is this ability to create and trade objects with other gamers. There are a ton of sites that do this completely for free, too, offering thousands of items at no cost at all. So, really, you don’t have to "put up" with anything. You can ignore the pay sites and go to the free ones. Or, make your own stuff and sell it yourself.  Capitalism FTW! God Bless America!

I posted the following (long) comment to the post on ea.com. In case it fails moderation, I’m posting it below.

Read the rest of this post »

My letter to Jeff Green

I found out through Simprograms that Jeff Green, former member of Department Sims over at EA and current EA.com editor, has a Mailbag where you can send in questions. Questions on anything! I thought to myself, there’s no way I’m passing up such an opportunity to rant a little about Sims paysites. The world must know…

Anyway, here’s the contents of my short letter, preserved for online posterity.

(And in case it ever gets a response…but I’m not very optimistic.)

Dear Jeff,
I love The Sims 3, but we fans of The Sims have had to put up with paysites for years. These sites make a tidy profit from selling unlicensed user-made content and mods. As a lifelong PC gamer and modder, it disturbs me that The Sims is virtually the only modern PC franchise where paysites operate so openly and rampantly. I’m not seeing a Dragon Age or Battlefield 2 paysite taking off any time soon, either – it’s just The Sims where you’re ‘allowed’ to stick a price tag on your pixels and get away with it. My question is, why does EA turn a blind eye to Sims paysites? Selling modified game files breaks all sorts of IP laws and the game’s license agreement to boot, so it’s entirely within your rights to be cracking out the legal threats and busting these scumbags. Instead, I see paysites getting endorsed on the official forums and their representatives invited to fan events. What gives?
–Ryan D.

Additional remarks:

TS3 forum sticky: Custom Content Sites – Share em’ with us! [sic]

Another sticky: SIMPOSIUM Write-ups and Reviews from the attendees

That’s all I’ve got today. Well, seeing Jeff Green’s name makes me want to go and watch some Curb Your Enthusiasm, so I think I will now. You know, I keep meaning to actually post some screenshots of my TS3 games or something up on this site. I’m sure I’ll eventually get around to it.

Gamer activism…

Just another stream-of-consciousness post so my blog doesn’t go another month dormant (which it probably will, since the end-of-year exam period is coming up for me). I haven’t actually been playing TS3 lately, though I have a mod in the works that I’ve been experimenting with. Again, the lack of an EA hood editor (coming up on five months) doesn’t give me much motivation to play with premade templates, apart from making and testing stuff out. I say an EA one because it seems all but certain the community will come up with a solution before The Man does.

Not long ago, the Left 4 Dead 2 “boycott amicably wound up (I hate to admit it, it seems like an instance where online petitions do work.) Now outrage is brewing and gamers are cracking out the signatures with the news that the PC version of Call of Duty: Modern Warfare 2 will not support dedicated servers – the tried and true model of multiplayer FPS gaming. A brief but amusingly weary summary can be found here. Naturally, this sort of news would not be easy to accept for casual gaming communities, competitive clans, modders and their fans. The developer, Infinity Ward, already indirectly responded to this controversy, rebuking ‘the modders and the tuners’ who want to ‘bifurcate the community’ in favour of a solution that will satisfy the majority of their audience. But is it necessarily good to alienate your most ardent fans in this way? Sound familiar?

Now, neither of these are actually games I play. I rented Call of Duty 2 AGES ago if that counts for anything. It’s just interesting to see that video games will always arouse strong and passionate opinions, and there are circumstances where a game company simply has to make concessions for its own sake. Interesting sort of interaction.

Also interesting how apart from the SecuROM fiasco (for which The Sims was only one game affected) EA seems to be largely immune to its community opinion. Outside of their official forums, is there any meaningful interaction or contact to speak of? I believe this dynamic is no doubt driven by the ‘silent majority’ who help keep Sims games on the bestseller lists constantly. I wish they’d speak up more.

Posted on October 26, 2009 at 1:40 pm by chann · Permalink · Leave a comment
In: Other Games, Outside the Box, speculation · Tagged with: , , , , , ,

EA’s Q1 2010 Earnings Call

Old (like 2 months old), but a few choice quotes:

“We’ve planned our launch windows better this year.  As you know, we moved The Sims 3 into Q1 [2010] to give it the best chance of success.”

And:

“… the marketing metrics for a few of our titles are not as strong as we would like to see at this point.  In order to improve this trajectory, we’ve decided to allocate some additional marketing dollars to these titles to better position them.  We are making cost cuts in other parts of the business to fund these initiatives.”

(Must go. Need to wash marketing speak out of brain.)

Posted on October 26, 2009 at 1:40 pm by chann · Permalink · Leave a comment
In: Site News